These are presented as additional modifications on the standard b/x classes.
Character Classes
Fighter
Fighters are those who have trained in combat with physical weapons and armour of all type
1d10 | Why did I take up arms? |
1 | Because the sword is the seed from which all motion flows |
2 | To flee the geometer lords |
3 | In service of natural law |
4 | To combat the mumblings and deceivings of scholars |
5 | Because it was commanded in a dream |
6 | As preparation for the end times |
7 | To protect the stars |
8 | To make audible to the nonsonorous forces of the cosmos |
9 | As a childhood oath to the werewolves |
10 | To light a fire upon the Earth |
Cleric
When the gods were murdered, it was expected that the power of clerics would cease to work–but such was not the case. In the hundreds of years since, the question concerning their origins has generated considerable debate. There are currently two main competing models–transcendent theories claim that cleric powers originate from a source ‘higher’ than our own world, whereas immanent theories hold that the divine originates within the material
1d8 | Where do my Cleric powers come from? |
1 | From the radiant energy of solar flares |
2 | From a single Being known only as the “unmoved mover,” cascading down through the hierarchy of beings |
3 | Ex nihilo |
4 | From the beauty infused within the human soul |
5 | Underneath the bridge between the finite and the infinite, where only the troll sleeps |
6 | The resonant waves of cosmic emotion |
7 | The principle of dust |
8 | Dark and unseen forces powering universal expansion |
Thief
In addition to their standard skills, thieves are highly accomplished at plagiarism.
Thief Skill: Plagiarism | |||
---|---|---|---|
Level | Success chance | Level | Success chance |
1 | 30 | 8 | 75 |
2 | 35 | 9 | 85 |
3 | 40 | 10 | 95 |
4 | 50 | 11 | 105 |
5 | 55 | 12 | 110 |
6 | 65 | 13 | 115 |
7 | 70 | 14 | 125| |
Magic-User
Aspiring scholars and students who have trained in the use of magical scrolls and books. While few will make it to the rank of full scholar, many are able to sort out a meagre existence through the ad hoc funding of various research proposals approved by the consortium.
1d10 | My mentor’s area of specialization was… |
1 | Geometric dissonance – the study of discordant tones and their effects |
2 | Geological vibrations – the formation and dissolution of stratified minerals |
3 | Fertile cohabitation – the mating habits of exotic plants |
4 | Humanoidism – the nonhuman beyond the human |
5 | Atmospheric fluxology – the cooling and heating cycles of the Earth |
6 | Metaphysics – first philosophy, the study of being qua being |
7 | Formal logic – the manipulation of obscure ancient symbols |
8 | Monster studies – does evil come from within us, or from beyond? |
9 | Fungal anthropology – mushrooms at the end of the world |
10 | Cosmicolorism – the interactions between hues and cosmic forces |
Saving Throws
The 5 standard saves are replaced with the following, in order:
Save versus Cold – A pure, icy line of abolition, the will to power. Used after extended exposure to weather. Failure always results in death.
Save versus Becoming – Depths without end, echoed laughter. Used when sudden transformation threatens to alter behaviour forever, resulting in the loss of identity.
Save versus Logic – The crushing force of abstract reasoning. Use when navigating the complex chanting of wizard-scholars.
Save versus Squares – Indoor spaces and right angles, lack of creativity. Use when attempting to resist the challenges in indoor spaces or when navigating obtuse bureaucracy .
Save versus Geology – Stratified articulation, the Earth’s judgment.