Arden Vul Open Table: Session 17
The party attempts to flee the clutches of Deno but plot to return.
The party attempts to flee the clutches of Deno but plot to return.
A timeline of future events.
Continuation of my B2 rewrite.
An overview of my prep methods along with a polemic about why prep doesn’t really matter too much.
The party confronts Deno the witch and her beastmen followers.
The party awakes to Fort Ray under siege from giant crabs.
After much accounting, the party heads back to the dungeon and meets someone new.
The adventurers investigate the Church of Evil and interrupt a crab rave.
The adventurers fight a dust monster before returning to loot the treasure room.