Making Connections
Day: 26, Mo/Yr: 4/12, 2993[AEP] irl: Mar 29th, 2025 Session 10
Scribe: Saracor
GM: Evil Tables
Players | Broken Head | Acquaintances, Friends new & departed |
Grim [Dwarf 3] Big_PunBelaros [Fighter 3] DeViateAlexos [Cleric 3] SaracorFeathers [Thief 3] jdsullMeric [Thief 4] Shadowfax NPC:Brunwolf* [Torchbearer] | Mikeleos [Druid 2] SaracorFeathers [Thief 3] jdsullSalvatore [Cleric 2] jdsullGemistos [Scholar 1] LuminanceAgoston [Scholar 3] dcterra Herakleon [Scolar 1]Syagria [Fighter 2] NPC’s:Lankios [Retired paladin]Khronos and Estelle [Keepers] | Count Sceleros [Beastmen] rescued leader, returned to Dino]Klisco [Illusionist] rescued brought to Gosterwick Dalton’s DarlingsJason [fighters]Helga [thief] Isidor (halfling) [thief] – the stinky stealerYvette (cleric)Heliagabulus (Magic User) ☠ Dead:Hektor [Fighter] Saracor |
Staying with the Beastmen
With Count Sceleros’ approval, we spend the night in the barracks alongside Dog Company, a unit composed of a mix of 17 different beastmen types. The barracks are spartan, and a blue-mailed fist banner hangs on the wall. A golden idol of a human figure with a canine head (Archontean—likely Anubis) is mounted on a ledge, inscribed with “REX.”
Meeting with “Mother” Dino
We plan to offer gifts to Dino, a figure known for her eccentric behavior and interest in “pretty” adventurers.
- Dino’s followers continue to seek more cloud cap mushrooms.
- There are worshipers of Set to the west, and they need intelligence on their activities.
- Shouting “Rex” at the guards may grant us passage.
- The Ancient Commander, the first of the beastmen, may hold answers—finding his fate is a goal.
Avoiding Dino & Heading to the Cult
We inform Count Sceleros that we will investigate the Cult of Set and the halflings instead.
Exploring the Passageways
Moving through a massive 100-foot-tall great hall with columns, we notice movement above—likely gargoyles. We rush across to a set of double doors and seal them behind us.
We find a door along a long passageway with beastmen behind it. The beastmen inform us that it is a dead end and to see the cult to the north and west. They warn us of a spear and pit trap ahead.
We reach a room with a large rubble pile (8 feet high). A halfling’s head is impaled on a spear—a clear warning.
- A hidden pit trap is discovered, containing a flask of pink liquid.
- Feathers is lowered down to retrieve the flask.
Mysterious Carvings & Voices
Beyond the next door, two massive carved mouths are embedded in the walls.
Further up a slanted hallway, we overhear a loud conversation—a woman and a man speaking. She complains about someone that smells terrible.
As we pass the mouths, they suddenly speak:
- “Behold the Glory of Thoth! Mysteries of past, present, and future are known to those who speak his name and direct his arms. Knowledge is power!”
- “The followers of the ibis are dead and gone; their power is faded, and their secrets lost. Neither power nor knowledge is to be shared. Beware!”
To the west, we glimpse a large pyramid-shaped structure.
Ancient Rulers & Thoth’s Statues
We navigate north to a corridor lined with Mithric inscriptions, dating 500 years back, listing rulers from the Silver Age.
At the corridor’s end, a 4-foot pedestal holds a 15’ statue of a seated figure, quill in hand. Made of onyx, it has an ivory head with two empty gemstone slots—a depiction of Thoth, Recorder of the Dead.
- The statue’s arms are jointed and appear adjustable.
- The arm is currently pointing down towards the floor.
- To the east, a similar statue stands in another room.
Encountering the Halflings
A group of halflings led by Osmo Smothgroove demands a “fee” for adventuring in their territory.
- We inform them of the recent screams we heard, prompting them to scout ahead.
The Large Statue & Mysterious Chest
In the center of a large room stands a 15-foot-tall statue facing north.
- Made of black onyx with empty eye sockets and movable arms.
- A large black chest lies at the foot of the pedestal, open and empty, covered in runes.
Placing a scroll into the chest and making a devotion to Thoth causes it to disappear, granting a temporary +1 INT / +1 WIS boost.
Stone Circle & Floating Bust
The room to the east contains:
- A small stone circle on the floor with six slots for 8-inch square glass tiles.
- Trash and a floating bronze bust of a bearded man.
- A blue glass square found in the trash.
- Wall engravings displaying the letters “YBGRKW.”
Loot & Final Discoveries
Heading north, in a small chamber, we find a pouch in the trash. It contains:
- 13 silver pieces
- Aquamarine gemstone (100gp value)
A low chanting sound echoes from the west.
On our way back toward the stairs up, we find a collapsed section of wall and uncover a barracks. Inside, we encounter two zombies guarding several chests.
Loot recovered:
- Jasper gemstone (125gp value)
- Another blue glass square