Arden Vul Open Table: Session 10

Making Connections

Day: 26,  Mo/Yr: 4/12, 2993[AEP] irl: Mar 29th, 2025 Session 10

Scribe:  Saracor

GM: Evil Tables

PlayersBroken HeadAcquaintances, Friends new & departed
Grim [Dwarf 3] Big_PunBelaros [Fighter 3] DeViateAlexos [Cleric 3] SaracorFeathers [Thief 3] jdsullMeric [Thief 4] Shadowfax

NPC:Brunwolf* [Torchbearer] 
Mikeleos [Druid 2] SaracorFeathers [Thief 3] jdsullSalvatore [Cleric 2] jdsullGemistos [Scholar 1] LuminanceAgoston [Scholar 3] dcterra
Herakleon [Scolar 1]Syagria [Fighter 2]

NPC’s:Lankios [Retired paladin]Khronos and Estelle [Keepers]
Count Sceleros [Beastmen] rescued leader, returned to Dino]Klisco [Illusionist] rescued brought to Gosterwick
Dalton’s DarlingsJason [fighters]Helga [thief] Isidor (halfling) [thief] – the stinky stealerYvette (cleric)Heliagabulus  (Magic User)
Dead:Hektor [Fighter]  Saracor

Staying with the Beastmen

With Count Sceleros’ approval, we spend the night in the barracks alongside Dog Company, a unit composed of a mix of 17 different beastmen types. The barracks are spartan, and a blue-mailed fist banner hangs on the wall. A golden idol of a human figure with a canine head (Archontean—likely Anubis) is mounted on a ledge, inscribed with “REX.”

Meeting with “Mother” Dino

We plan to offer gifts to Dino, a figure known for her eccentric behavior and interest in “pretty” adventurers.

  • Dino’s followers continue to seek more cloud cap mushrooms.
  • There are worshipers of Set to the west, and they need intelligence on their activities.
  • Shouting “Rex” at the guards may grant us passage.
  • The Ancient Commander, the first of the beastmen, may hold answers—finding his fate is a goal.

Avoiding Dino & Heading to the Cult

We inform Count Sceleros that we will investigate the Cult of Set and the halflings instead. 

Exploring the Passageways

Moving through a massive 100-foot-tall great hall with columns, we notice movement above—likely gargoyles. We rush across to a set of double doors and seal them behind us.

We find a door along a long passageway with beastmen behind it. The beastmen inform us that it is a dead end and to see the cult to the north and west. They warn us of a spear and pit trap ahead.

We reach a room with a large rubble pile (8 feet high). A halfling’s head is impaled on a spear—a clear warning.

  • A hidden pit trap is discovered, containing a flask of pink liquid.
  • Feathers is lowered down to retrieve the flask.

Mysterious Carvings & Voices

Beyond the next door, two massive carved mouths are embedded in the walls.

Further up a slanted hallway, we overhear a loud conversation—a woman and a man speaking. She complains about someone that smells terrible.

As we pass the mouths, they suddenly speak:

  1. “Behold the Glory of Thoth! Mysteries of past, present, and future are known to those who speak his name and direct his arms. Knowledge is power!”
  2. “The followers of the ibis are dead and gone; their power is faded, and their secrets lost. Neither power nor knowledge is to be shared. Beware!”

To the west, we glimpse a large pyramid-shaped structure.


Ancient Rulers & Thoth’s Statues

We navigate north to a corridor lined with Mithric inscriptions, dating 500 years back, listing rulers from the Silver Age.

At the corridor’s end, a 4-foot pedestal holds a 15’ statue of a seated figure, quill in hand. Made of onyx, it has an ivory head with two empty gemstone slots—a depiction of Thoth, Recorder of the Dead.

  • The statue’s arms are jointed and appear adjustable.
  • The arm is currently pointing down towards the floor.
  • To the east, a similar statue stands in another room.

Encountering the Halflings

A group of halflings led by Osmo Smothgroove demands a “fee” for adventuring in their territory.

  • We inform them of the recent screams we heard, prompting them to scout ahead.

The Large Statue & Mysterious Chest

In the center of a large room stands a 15-foot-tall statue facing north.

  • Made of black onyx with empty eye sockets and movable arms.
  • A large black chest lies at the foot of the pedestal, open and empty, covered in runes.

Placing a scroll into the chest and making a devotion to Thoth causes it to disappear, granting a temporary +1 INT / +1 WIS boost.

Stone Circle & Floating Bust

The room to the east contains:

  • A small stone circle on the floor with six slots for 8-inch square glass tiles.
  • Trash and a floating bronze bust of a bearded man.
  • A blue glass square found in the trash.
  • Wall engravings displaying the letters “YBGRKW.”

Loot & Final Discoveries

Heading north, in a small chamber, we find a pouch in the trash. It contains:

  • 13 silver pieces
  • Aquamarine gemstone (100gp value)

A low chanting sound echoes from the west.

On our way back toward the stairs up, we find a collapsed section of wall and uncover a barracks. Inside, we encounter two zombies guarding several chests.

Loot recovered:

  • Jasper gemstone (125gp value)
  • Another blue glass square

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