OD&D: Gilles Deleuze’s House Rules
House rules for OD&D, collected for historical purposes.
House rules for OD&D, collected for historical purposes.
The adventurers reconvene with the pigeons, request aid from elves, and finally consult with Professor Challenger on a seemingly cursed sword.
Alternative rules for Magic Sword generation.
The adventurers locate an abandoned clinic and search it for scholarly secrets.
The adventurers explore further into the catacombs.
The party fights fungal aliens in the Caves of Intensity, before venturing further north to explore the surrounding regions of the Scholar’s Tower.
Two Cleric alternatives for old school games.
Downtime actions for the Northern Strata.